1.
Limited wavelength ranges
·
Transparent
(relatively) in optical, radio (and some infrared)
=atmospheric
“windows”
a. Optical window : 300 nm
to ~1.4 mm
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b.
Radio window
: 8 mm to ~15m
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·
In addition to photons, atmosphere also stops energetic
charged particles from space (“cosmic rays”)
Mainly P+ , e- ÞE ~ 1010~1020 eV
Atmosphere » 1 meter of lead
If
v , Þ v >
( n = refractive index
)
Þ Čerenkov radiation
·
Even beyond
earth’s atmosphere, there is absorption.
[ dust + gas ] in the solar system, in
the interstellar medium,
in circum stellar medium.
a.
dust → strong absorption
in visual and UV
b.
gas
→ strong absorption in EUV and soft X-ray
2.
Extinction (消光)
·
Absorption―photons are “destroyed”.
·
Scattering ―photon energy and direction
redistributed
ÞEffective absorption in the direction
to the
source.
Why
is the sky blue?
Size of particles ≈ a
(1) 2πa << λ (radio) Þ scattering ↔ λ
Iscattering
λ-4
( Rayleigh scattering )
∴ Blue sky
(2) 2πa
>> λ Þ scattering ≠ λ
∴ Gray sky in
a cloudy day!
(3) 2πa ≈ λ (dust, optical) Þ Iscattering
λ-1
Þ Interstellar reddening (紅化)
3.
Refraction
Sun/moon at zenith distance = 90∘(refraction ≈ 35’), but their
sizes ≈ 30’, so when we seen center at horizon, they in fact are below
the horizon.
4.
Curvature
Curvature and refraction can be ignored if zenith distance ≦ 45∘
If we ignore curvature and refraction,
Atmosphere = a series of plane parallax layers, with thickness dz at
height z.
where κ= κ(z,λ)
: absorption coefficient
If F0 = flux outside atmosphere, then
integrating z, we obtain flux at
ground level (z=0)
At the zenith (ζ=0)
(Since
)
mλ: observed from ground
m0 : would have observed outside
atmosphere
Δm0 : absorption in terms of magnitude at
zenith
(cf. y = b + ax )
So, m0 and Δm0
can be estimated by
measuring mλ(observable) at
different ζ(known).
For ζ≧60∘, refraction and curvature have to be considered.
Define similarly,
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For small ζ, M (ζ) ≈ secζ
Otherwise → determine empirically Þlook-up table
But air is not static Þ Try to
observe as close to zenith as possible.
5.
Atmospheric
turbulences also causes a stellar image to
―Blink (scintillation) ― variation of air
mass along line of sight
―Move around (‘seeing’) ― variation of
refractive index along
line of sight
·
“seeing”
(視相寧靜度) → a point source, after long exposures, is smeared into a ‘seeing’
disk.
Typically, seeing (disk) ~ a few arcsec across
Extended sources are not affected as much (∵averaged out)
e.g. Planets θ~ 10”–30” would appear ‘steady’ but
stars
(point sources) ‘twinkle’.
Usually optical telescopes are seeing-limited.
·
At radio λs , with very small-scale turbulences,
seeing/scintillation are not important.
Radio telescopes are diffraction-limited.
i.e. limited by the optics, rather than by atmosphere
·
Radio λs are affected by interplanetary and
ISM scintillation.
To overcome rapid scintillation
ÞFast (high-time-resolutions)
observations
·
Radio λsÞ Hewish in 1960s tried to study IS
scintillation
Þ Discovered pulsars
Optical λsÞ ‘speckle’ imaging